![]() ![]() In this case, since they are characters, I always start to think about the character in question: “What is his class?, is it old or young?, male or female?“, from there I like to imagine an actor or a famous person who could “impersonate” the character, just to get a clearer idea of the portrait. ![]() By default, when I start an illustration or a concept, I gather a lot of documentation. So after receiving the brief, I started to work:Īt first, I started with the “Human” race, keeping in mind the realistic style and the fantastic atmosphere of the game. ![]() I didn’t think twice and immediately sent an email with my portfolio, then, after a few days, Juho Salila give me the definitive answer: I am selected! It’s such a pleasure since I love everything related to portraits and characters! I was even happier when Juho gave me as a reference the Baldur’s Gate’s portraits (one of my favorites games)! ![]() Then, last April, a friend who works in the the video game industry sent me a link saying “hey look!, I saw this and thought you would be interested in it!”: It was an advertisement from Almost Human who was Looking for a freelance portrait artist for the Legend of Grimrock 2! After testing it with a friend, I really enjoyed it! I was immediately intrigued by this game with an old-school and Modern side. Several months ago, I heard about The Legend of Grimrock via some websites and several reports on tv. So, without further ado, let me introduce Emile Denis to everybody. He had just the right style we were looking for and his communication was great and with reasonable rates, it wasn’t that difficult to select him to do the work. We received tons of applications, 234 to be precise, and I went through all of them. Making of Grimrock 2: New Portraits August 16, 2013Ĭouple of months ago we posted to our blog that we were looking for an artist that could help us create brand new portraits for the LoG2. ![]()
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